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This is not possible with the windows broken out to different cameras/displays.
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It is common to drag dice or other objects from one part of the interface to another. This causes problems with Fantasy Grounds' design where it expects windows to interact with one another. All mouse and keyboard input is localized to each display. While there is some support for that sort of thing in Unit圓d, it is relatively new and features significant limitations. Will you be able to break sub-windows out of the main application interface and put it onto another display? You can mix those two options if you have sufficient displays attached. The GM can place this on a secondary monitor/projector/tv that the players can see if they want. This creates a Player View that is still controlled by the Gamemaster and host of the game. Option 2: You can run a 2nd instance of Fantasy Grounds and Join Game to the 1st instance. This works best when the monitors have the same resolution. Option 1: You can load FGU in windowed mode and then stretch across as many monitors as you have available. We are not charging anything for DLC enhancements we plan to do or asking anyone to re-buy any content they already bought for FGC.
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We still grant those supporters $90 off of the post-Kickstarter list price and essentially put them into a situation where they only have 6 months before they get back into free play mode again. We think that is valuing our older customers very well. Check out some screenshots of the program here. For those who are unfamiliar with Fantasy Grounds it is a virtual table top program that allows a group to meet online and play in an amazing environment. He showed me the program he is using to run the game, Fantasy Grounds II. Customers who bought when the Ultimate first launched will have saved roughly $810 in monthly fees. I did a quick map for a friend of mine who is running a game online. The returning cast plays all-new characters (with the exception of Laura Baileys character, Jester, who previously appeared in two one-shot adventures) and features the continent of Wildemount as its primary setting. It takes place beginning in Sydenstar, 835 P.D., approximately twenty years after the adventures of Vox Machina. Older 1-time licenses should have a minimum of $240 saved value if they bought right before the cut off in Dec 2017 by the time FGU launches this December. Campaign Two is the second campaign of Critical Role.
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Therefore, we give them a bigger discount on buying a 1-time license for FGU. Someone who just bought the Ultimate license outright hasn't yet recouped their value out of it. After 15 months, they basically become free to play compared with someone who is still paying the monthly fees. The 1-time licenses for Ultimate are replacements for not paying $10/month.